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Overview |
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| A. |
Agent type billing solution for on-line game billing such as MMORPG |
| B. |
Supporting billing for the PC room
and customers such as fixed amount payment system,
quantity payment system, and fixed quantity payment
based on IP |
| C. |
It is possible to develop billing
system without correction of game module which is
separated from game server |
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Characteristic |
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| A. |
Design of various rate system or induction of
priced products is free in order to meet customer's
needs, because BillOneQ was developed by considering
suitable billing system for unique business model
of on-line game such as exclusive sale and the PC
room. |
| B. |
BillOneQ can maximize return of investment, because
it supports excellent stability and extensity in
mass transaction processing that happens by massive
concurrent users
| i. |
3 - tier architecture and Independence
(Modularity) of each module of BillOneQ can
add or correct function without influencing
in performance of game service. |
| ii. |
BillOneQ can use resources of system most
efficiently because it treats over 20,000
concurrent users per machine with separated
operation method of Billing-engine and settlement/billing
server that is based on Win32 Multi Thread. |
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Primary function |
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| Fare System |
Supporting various rate
system for exclusive sale, the PC room, and individual
customer
- IP Pool Mixed payment
- Time reduction/premium service
- Rush Hour connection support/interception
- Automatic switchover from Fixed amount/Fixed quantity
payment to Quantity payment system |
| Marketing |
Coupon system
- Creation/issuance/withdrawal/deletion administration
- Coupon attribute administration
(possession/exchange/use limitation)
Event promotion support
- Condition: user/charge/anniversary/the use amount/
a first-come-first-served/period/lottery
- Application: Compensation
(to discount or gives an extra)/referer/subscription
ticket
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| Service operation |
Administrator grade administration/administrator's Action History administration |
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System configuration |
A.System configuration of BillOneQ for game
| PC
room administration module |
Administrating all businesses
such as PC room company management, PC room fare
payment, use history totaling and statistics of
the PC room. |
| Game session administration module |
Managing session for accounting
information with drive of game, and imposes fare
according to progress of game and ends Billing session
at end. |
B. Authentication and Billing Process
¨çInput user ID and password
on Game Client
¨èSend user info to Session control module. Request
Purchase/Valance Info
¨éSend user info to Game Account module., Request
Purchase/Valance Info
¨êLook up user ID and Password from Membership DB
(If not exist, Authentication Failure)
¨ëIf Membership Authentication is succeeded. Decide
bill method by looking up Billing DB with IP authentication.
(Private user, PC room user, Game Portal user).
Send time coupon valance to Game Account module
¨ìSend authentication result from Game Account module
to Session control module
¨íSend authentication result to game server
¨îRun game, if authentication is succeeded |
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